Raising Magic to Level 99 will unlock the Here's an example of the gear required for melee: For the other combat styles, you'll be wearing the equivalent Master Slayer armor. These can range from annoying ( Forest of Goo, Arid Plains) to downright progress blocking ( Dark Waters, Unhallowed Wasteland). Magic) is an alternative method to train Magic using non-combat spells. +60% Smithing XP when worn, until depleted. On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. Sword, scimitar and two handed. - This dungeon has a guide at Air God Dungeon/Guide. A character that is level 15 Strength with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 20. Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon. This page was last edited on 24 February 2023, at 22:29. Elite and Master difficulty Tasks can be quite difficult, especially if using Auto Slayer, it may be more efficient to only do tasks when possible, and fight each enemy normally when the player can't be around. Protection Defense increases your melee rating, ranged and magic evasion, which reduces the likelihood of melee hitting you, ranged and magical attacks. Curses may be used at the same time as Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. This value is tripled if fighting a Melee Enemy, Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level, +4% Damage Reduction when fighting a Dungeon Boss. Defence is one of the seven Combat skills in Melvor Idle. +15% Magic Damage Bonus from Equipment and +25% Summoning Maximum Hit. Fighter Amulet works similarly for enemies primarily fought with Melee; Rokken and Hunting Greater Dragon. The Slash and Block styles do not have any such bonus. Following completion of Into the Mist, you now have access to Dark Waters, the penultimate slayer area and will soon be able to unlock Unhallowed Wasteland. There are two Magic attack styles: Magic and Defensive. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. +10% chance to preserve resources when Runecrafting runes. I should upgrade bank, runecraft and start magic training. Max. Hi guys, which weapon is best for training these 3 stats? Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. Cannot be doubled, +100% Chance to gain +1 additional resource in Fletching. +5% Melee Max Hit. Santa Hat: 2 2 2 2 2 2 2 2% 2 2 2 2% +2 Bragging Rights Christmas Event 2020. Additionally, hidden levels allow the formulas to calculate stats beyond the level cap. Additionally, both staves reduce the Nature Rune cost of spells by 1. It performs 3 avoidable attacks that deal 100% of your max hit. Tier 3 Auroras may only be cast while the Book of Eli is equipped. On a hit, has a 20% chance to apply stun for 1 turn. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction. Higher levels of hand-to-hand combat require a higher attack. Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand. Ranged strength bonus: Determines your max hit. Reduces the Lightning Rune cost of Magic Spells by 8 when equipped as a Weapon. Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Enemies have -5% Damage Reduction. Valve Corporation. you drop fragments for from griffins / pegasus. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. The tables in each section in this entire guide will generally provide bare minimum recommendations. Reduces the Infernal Rune cost of Magic Spells by 8 when equipped as a Weapon. There is a very high chance this includes you. 1. testing. In the base game, only one item affects the Auto Eat threshold: Auto Eat Efficiency increases the amount of HP healed per piece of food eaten. Elerine Spear, which you can get as a drop at the Elerine Battlegrounds of course as a chance drop from defeating the Elerine Warrior as a level 96 monster. This can make achieving idle-breakpoints much easier when your effective HP is 9 levels higher than it should be. +5 minimum damage when using Air Spells per piece, +5 minimum damage when using Water Spells per piece, +5 minimum damage when using Earth Spells per piece, +5 minimum damage when using Fire Spells per piece. Some notes on how to use the information given: For the first section, the player will likely not have any cape, amulet, rings, Prayer, Potions, Astrology bonuses, or Agility obstacles. The main Combat page has details on the specifics of the max hit, accuracy, and evasion equations the game uses to calculate your stats. Enemy Damage Reduction is decreased by flat -10%, Grants access to Slicing Maelstrom Archaic Spell. Each phase of the Event gives the normal Slayer enemies more Max HP, more Max Hit, and a higher chance to apply affliction. Valve Corporation. If your Accuracy Rating is higher than 20K then this attack can't miss. Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. If you value the defensive bonuses of a shield, it would be wise to use the Sword instead of the 2H Sword when training Defense. Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. Ranged has a lot of options to do great damage, particularly to Magic enemies that may be very difficult to beat with Melee. Also, +4% Damage Reduction when at 100% Hitpoints. +20 minimum damage when using Air Spells per piece, +20 minimum damage when using Water Spells per piece, +5 Minimum Damage when using any elemental spell per piece, +20 minimum damage when using Earth Spells per piece, +20 minimum damage when using Fire Spells per piece. Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage ( Attack and Strength respectively) instead of them being combined into a single skill. Now is a great time to remedy that! Ancient Wizard Robes come from the Hall of Wizards. Any monster, including bosses, save those from Unhallowed Wasteland or Dark Waters, can be chosen. +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece. When equipped with Bob's Rake: +25% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting. Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. +15% Chance to apply Burn to Enemy in Combat, Apply Madness Curse to the Target on spawn or revive, Apply Torment Curse to the Target on spawn or revive, +6% Accuracy Rating when using Surge spells, +5% Accuracy Rating when using Archaic Spells that use Poison Runes, +5% Accuracy Rating when using Archaic Spells that use Infernal Runes, +5% Accuracy Rating when using Archaic Spells that use Lightning Runes, +10% Accuracy Rating when using Archaic Spells that use Poison Runes, +10% Accuracy Rating when using Archaic Spells that use Infernal Runes, +10% Accuracy Rating when using Archaic Spells that use Lightning Runes, +15% Accuracy Rating when using Archaic Spells that use Poison Runes, +15% Accuracy Rating when using Archaic Spells that use Infernal Runes, +15% Accuracy Rating when using Archaic Spells that use Lightning Runes, Apply Despair Curse to the Target on spawn or revive, When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval, With all four Woodcutters Outfit equipped: +8% Woodcutting Mastery XP, With all four Burning Mans Outfit equipped: +8% Firemaking Mastery XP, With all four Fishermans Outfit equipped: +8% Fishing Mastery XP, With all four Miners Outfit equipped: +8% Mining Mastery XP, With all four Blacksmiths Outfit equipped: +8% Smithing Mastery XP, With all four Fletchers Outfit equipped: +8% Fletching Mastery XP, With all four Crafters Outfit equipped: +8% Crafting Mastery XP, With all four Runecrafters Outfit equipped: +8% Runecrafting Mastery XP, With all four Potion Makers Outfit equipped: +8% Herblore Mastery XP, With all four Performance Enhancing Outfit equipped: +8% Agility Mastery XP, With all four Star Gazing Outfit equipped: +8% Astrology Mastery XP, With all four Skillers Outfit equipped: +8% Global Mastery XP. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell. Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. One item is consumed per Melee attack. Hi guys, which weapon is best for training these 3 stats? Cannot be doubled. +100% chance to successfully Cook an item. +20% Summoning Maximum Hit. The negative modifiers make this unappealing for any other use, Great if you do not need the bonuses from. Question about the Steam overlay notifications while in-game. Cast a spell that does 100% of your normal damage. The Earth God Dungeon drops Melee tank oriented armor and equipment, and is usually completed with Magic equipment from the Water God Dungeon.. - This dungeon has a guide at Fire God Dungeon/Guide. This value is tripled if fighting a Magic Enemy, Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level, Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. On a hit, has a 30% chance to apply stun for 1 turn. Comprehensive_Cat923 2 yr. ago Attack 4 times dealing 200 damage each. Congratulations on completing Into the Mist! This is doubled if a 2-Handed Weapon is currently equipped, +1 Flat Melee Accuracy Bonus per 0.1s Attack Interval. Note that it may be beneficial to complete the Master tier Slayer tasks required to unlock Slayer Gear Upgrade Kit (Master) before completing Into the Mist for the first time. The "Extend Task" button will charge another fee of, Any time the player kills one of these monsters, they will be awarded, Any task that is completed will automatically end and be replaced with a different task of the same difficulty, combat will continue with the current monster and the player will stop earning. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. Each phase of the event is the same, with the added dangers of extra negative modifiers and increased base passives. Both are doubled if you are below 50% Hitpoints. 20 nov, 2022 @ 11:59. Mithril Armor and even basic food (Tomatoes/Sardines) would be fine for a few active kills. Reduces the Air Rune cost of Magic Spells by 5 when equipped as a Weapon. This section can take up to several months, and is usually marked by completion of, This is when the player is working on upgrading their weapons in the. Ultimate Strength Super Human Strength The Calculations The following are the variables and calculation I used to conclude the highest DPS weapons for each attach style (Technically DPM, but just divide by 60 to get the DPS if you REALLY care) All numbers below are based on the Stab attack style with a Rune Scimitar Raising Magic to Level 120 will unlock the Superior Magic Skillcape for purchase, which quadruples the rune cost reduction of items and provides a +5% Magic Damage Bonus from equipment. This page has been accessed 357,763 times. +2% chance to receive an Ash drop while Woodcutting. One item is consumed when a Potion charge is used. Cannot be doubled, +100% Chance to gain +1 additional resource in Herblore. For example, the Ragnar Godsword has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab. //]]> //]]> Cannot be doubled, +15% Chance to gain +1 additional resource in Crafting. Some notes on the first section: Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game. Reflect dmg cannot kill an enemy nor provide XP). Advanced wands can be crafted beginning at Runecrafting level 108, and reduce the amount of Despair, Archaic, or Calamity runes needed to cast a spell by 5, depending on the wand type. Reduces the Earth Rune cost of Magic Spells by 7 when equipped as a Weapon. Summoning Tablets use the player's accuracy rating to calculate their chance to hit. Personally, it's up to the player to decide what they feel is best, you can opt to go for one handed and it will be faster, slightly, but usually doesn't give the same amount of strength bonus as you'd get with two handed weapons, so you're lowering that max hit to be slightly faster, one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. I know that each weapon has different stats, but which is the best in most situations? +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece. This means that a given melee weapon will be most accurate when used in certain styles. Avoidable. Selecting the "New Task" button and choosing a difficulty is required to obtain the first task. +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. It will no longer be trivial to use Auto Slayer for Master tier Tasks, as the new enemies are fairly strong, and are more lethal to the average player than the Greater Dragons available in the Perilous Peaks version of Master Tasks. Each time Bane is defeated the following rewards are given directly to the player, in this set order. The least amount of effort to do this would be to simply re-roll until the monster the player is currently fighting is the current slayer task, and then extending that task to make it last as long as possible. Refer to Into the Mist/Guide for a comprehensive guide on completing this dungeon. +20% Summoning Maximum Hit. If playing Hardcore or For Ranged, use Crafting to obtain the highest level Armor, and Crafting to obtain the highest level Weapons and Ammo. Reduces the Water Rune cost of Magic Spells by 5 when equipped as a Weapon. The area requires maximizing a different stat than DR. All of the monsters here will heal a% of their current HP every 2 attacks, which will massively hinder your DPS regardless of the setup. While the original article is more than exhaustive, some of the best choices are highlighted here: Slayer Gear Upgrade Kit (Master) and therefore Master Slayer Armor are unlocked by completing 40 Master tier Slayer tasks. Be aware that this can take some time as the enemies the player is able to kill at this stage will not drop very many SC. Grants access to Afflicted City. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, Prayer, or Potions, although accuracy rating is. +10% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. Many of the important items for this stage of the game are found from monsters in Slayer Areas, so it is helpful to have decently high level Slayer before going too far. damage determines your maximum potential damage on a successful hit. Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed. +1 Additional Runes of the same type in Runecrafting, When hit, gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times), +1 to base drop quantity of Stardust and Golden Stardust from Astrology. slayer level 60 - highlands. Reduces the Air Rune cost of Magic Spells by 7 when equipped as a Weapon. These can increase damage dealt, GP earned or simply provide more item drops. However, a higher player Defence level does not reduce the maximum damage dealt by a successful monster attack, instead see: Damage Reduction. Happy 1st Birthday to Melvor Idle! Passive: (MELEE ONLY) Enemy is stunned for 1 turn when you hit for at least 70% of your max hit. Dealing more damage and taking less damage from the most common enemies in the game is fantastic. These are long grinds, and may require quite a bit of preparation. The primary reason to do this dungeon is the Infernal Cape which grants 4% Damage Reduction and works well for each combat style. +15 minimum damage when using Air Spells per piece, +15 minimum damage when using Water Spells per piece, +15 minimum damage when using Earth Spells per piece, +15 minimum damage when using Fire Spells per piece. But first, it is hugely recommended to assess the progress of all non-combat skills; each of these dungeons is difficult enough that NOT having access to Prayers, Herblore Potions, Summoning Tablets, or Agility / Astrology bonuses can make progress significantly slower than it needs to be. The cutoff is approximately level 40. Defence experience can be earned while using any Combat Style by selecting the appropriate Attack Style: XP gained is based on damage dealt. You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. Start a fight with +40% Global Evasion Rating. The Combat Triangle determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat. It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with. Create an account to follow your favorite communities and start taking part in conversations. The most well rounded for all Skills including, and can be used as the default. This entire part of the guide is subject to change and will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using Slayer areas to prepare to complete a dungeon. Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack (once per turn). The author of this thread has indicated that this post answers the original topic. Reduces the Air Rune cost of Magic Spells by 7 when equipped as a Weapon. In addition to having different bonuses, each attack style provides XP to a different skill: The Stab attack style also provides +6 hidden Attack level. With Combat Simulator, it is trivial to check if your setup is going to work or not. This allows any item with a "Passive: ____" effect to be equipped in said slot. Passive: +10% chance to poison attackers when hit. Ancient D-hide Armor comes from the Dragons Den. With Auto Eat, the type of food does not matter as long as one does not run out of it. (Item doubling does not apply), +15% Chance to Double Items in Runecrafting, +20% Chance to Preserve Resources in Summoning, +2 to base drop quantity of Stardust and Golden Stardust from Astrology. If you do not feel comfortable learning how to do manual slayer, feel free to Auto-slay Perilous Peaks. When equipped, the Slicing Maelstrom Wand allows the casting of Slicing Maelstrom. This page has been accessed 769,172 times. This should be the player's absolute last line of defence for survivability, and should never be considered unless absolutely necessary. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. The main difference between any given food sources is the time spent Cooking, Fishing or Farming instead of fighting monsters. More damage = more xp. Inherits all Skillcape perks. Rarely 2h is a good option, when you're training against things you tend to 1 hit frequently, the 2h will give you a higher chance to 1 hit them with it's larger accuracy and strength bonus, and the longer delay between attacks is mitigated by the game finding a new target. But for some reason it gives you Damage Reduction. - This dungeon has a guide at Dragons Den/Guide, Ancient Plate Armor comes from the Volcanic Cave. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! Using the above "manual" Slayer method will make the order you obtain the weapons in effectively random, but if you want to do them in a specific order, we recommend the following: Additionally, you should also acquire the pet Otto whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it. Combination Runes are a good way to level Runecrafting as they are worth significantly more XP than their individual counterparts; crafting combination runes for spells you plan to use is a great way to make more efficient use of your Runecrafting leveling. When equipped with Prats Hat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating. Reduces the Water Rune cost of Magic Spells by 5 when equipped as a Weapon. Elemental staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. Defence is one of the seven Combat skills in Melvor Idle. Gear that is more difficult to obtain is usually better. Slayer Area Effect Negation reduces the effect of Slayer Area debuffs when fighting in one of these areas. When equipped with Meteorite Spellcaster Ring: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. When using the Defensive attack style, the player instead receives 0.2 Magic XP and 0.2 Defence XP per point of damage dealt, and +3 hidden bonuses to both Magic and Defence. That's 5,000 kills on average with 0% chance to double items. - This dungeon has a guide at Earth God Dungeon/Guide. +3% Farming Yield and -1 seed cost to plant Allotments in Farming. Auto Eat Tier, along with Hitpoints and Damage Reduction controls what content is accessible without a chance of death. They are left in the guide as it is very common for players to get them anyways, and they can make progression a lot smoother. Crafting armor can be upgraded () once from the Bank, using more of the raw Dragonhide. Inherits all Skillcape perks. Magic Curses can be used without a Magic weapon, +10% chance to receive Charcoal per burn in Firemaking. Auto Eat Threshold is the HP value necessary to trigger Auto Eat, lowering the necessary HP/DR required. Curses and Special Attacks cannot be used with Ancient Magicks. #4. The default pillar for nearly all of the Expansion - immensely powerful buffs for all skills, Global Doubling being very powerful in combat particularly. +400 Maximum Water Spell Dmg. Cannot be doubled, +25% chance to gain 1 cooked version of a fish when Fishing, Passive: Bones are automatically buried for 200% of their Prayer Point value. one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. Curses and damage modifying Auroras can also be used, though Special Attacks still will not work. While the DPM of the 2H Sword is almost identical to the DPM of the Scimitar while training Strength, the shield defensive bonuses make using the 2H Sword a significantly inferior option. If the player has multiple items that grant a special attack, and the combined total adds to greater than 100%, the game will attempt to normalize the chance of using either attack. Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. Manual Eating - It is very difficult to impossible to guarantee your safety in this event without careful manual eating and knowledge of each enemy's attacks. The Dark Waters drop valuable materials to make powerful weapons, generally consume equal or less food than greater dragons, and an average of about 40 hours each to complete with optimal setups. When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit, When equipped with Gloves of Greater Shade Summon, Hood of Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit, When equipped with the Meteorite Warrior Ring: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus, When equipped with Frostspark Amulet and Frostspark Boots: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit.