If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. Heres a Table with the particular units I have considered. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. Their speed and fast fire rate make them very versatile compared to other unique units. Disclaimer: Im not saying that these units are effective to stop a Mongol push. Mongols get a crazy early game bonus for hunting. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. You are free to do the same. To engage Mangudai, nevertheless, you need NUMBERS. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. 120. You should still beware of enemy onagers. The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). This page was last edited on 11 August 2014, at 02:21. This guide will primarily focus on giving detailed information on each Civ in the game, old and new. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. . Bottom. Malians can be a very unpleasant rival for the Mongols archery as their infantry bonus can negate at least in part the Mangudai and Cavalry Archer attacks against them, making Malian Pikemen more threatening to their core units (Hussars, Cavalry Archers, and Mangudai). . His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. Well, I know its been a long post. Trebuchets can be used in the same way, although less effective against units. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. Boyars have an amazing performance against Hussars, just taking 1 damage from them! The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. 7, 8 and 9th villager chop wood. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. What is so great about it? He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Well start considering cavalry (+Camel) units. That means that many units could in theory kill 1v1 an unmicroed Mangudai easily. Bro.. you could have just told me you don't like me, I like you, but your boys snipe my siege as if they were Dark Age militia . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The attack bonus against rams is removed. Mangudai (non-Elite) frame delay reduced to 5. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Rams and Scorpions will be shredded by Mongols. Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Hunters work 50% faster Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. I hope our content helps you feel more confident in your games. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. Press question mark to learn the rest of the keyboard shortcuts. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. "Fuck you, I'm faster so I'll run away and shoot more arrows! Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Learn the build for a 15 minute fast castle into a 3 town-center boom. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. So the question is, what other strategies or army comps are at least viable with mongols? Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. Each civilization in AoE2 has its unique unit with their own strengths and counters. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. 7 build lumber camp. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. Lets take a look on them. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . He rushed west defeating an Egyptian Mameluke army in Syria. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . The Mongols don't have to worry about either. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Magyars can outnumber them with their cheaper Hussars and. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. Cavalry Archers and Mangudai fire 20% faster In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. Both openings can cripple our economy if not walled correctly. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. In 1398 he sacked Delhi, murdering 100,000 inhabitants. Create an account to follow your favorite communities and start taking part in conversations. Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. I'll take it as a compliment. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. 3- Palisade Spy. Am I right in feeling this way? I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. Mangudai train time increased to 26 seconds. Mangudai have a train time of 21 seconds. ", Try to retreat and get your towers to do the work? Brilliant work and I hope you keep enjoying the game for many years to come. In Imperial Age, theyll try to upgrade your units until the late game army. This is one of many arena strategy. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. A harsh life of hunting and pastoralism breeds a hardier people. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. BBCs can be used also to hit the mass of Mangudai from longer distance. They can be played in any order. Mangudai have a train time of 21 seconds. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). Try to fight with a Mongol army? Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. They can upgrade them fully but they lack bombard cannons. The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. Create an account to follow your favorite communities and start taking part in conversations. This build is of an advanced difficulty and utilises early Feudal. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. They are also great at raiding villagers. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). One thing they will never say about you is that you lack passion, or work ethic. Privacy Policy. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push.