This might be a dumb question but are rogues the same thing as unattached? Do the events. You are using an out of date browser. The player has to manually assign the production for each building by spending coins and supplies. The building tab shows what buildings you have in the inventory. daily Forge Points, guild power and goods, ARC/Chateau boost, attack/defence boost, available FP Great building investment helper which includes cost to lock a reward position and associated profit/loss. Although I really am antsy to get moving to later ages, You should not think about moving out of IA until you have 100 of. Yes, you should get rid of old military buildings. The chateau multiplies these rewards. Depends on what you want to do with your city. Goods buildings are those which produce goods (obviously enough) that can be used in research and to negotiate with sector leaders to avoid battle You should also check foe websites to see how many of what goods you need to stock for the next era. I get all my goods from event buildings and high level Chat with recurring quests. Thanks. 5 EMA goods, which take 4 hours to produce becomes 10 IA goods, and 8 hour production run had they been produced in IA buildings. Unless you're in GvG you don't have much need to build or keep more than your current and previous age troops. Haven't done that in years. The one thing I would suggest is maybe keep the 2 boosted goods buildings from the previous age as you will need previous age goods for GE. The one shown below is the show all rewards tab which shows buildings and consumable items: 700px. All of those force a trade-off with Goods buildings, so maybe you have room for only your current-Era ones. Of course you don't get any ranking points if you have lost your battle, or if you have 0 points (more damages on your side compared to the value of the damages caused to the enemy). Be rid of them. Those 10 IA goods traded down to BA, becomes 20 goods, a 24 hour production. City. The farther you advance the less important previous tower competition is relevant. Read all about the Anniversary Event 2023 . Is there a guideline or list of goods needed in each age? There used to be a thread on this forum that showed how many of each Goods of each of each type of each Era were needed for the tech tree. Moreover, the cost for producing goods also depends on the amount of Life Support, the Space equvialent of Happiness. I have an Iron Age city where I still haven't built any Iron Age goods buildings and long ago deleted my Bronze Age ones. Artillery Unit (6/3/13/6) Catapult: Not much change. For a better experience, please enable JavaScript in your browser before proceeding. Forge of Empires Tips & Guide: As a big fan of Age of Empire, Elvenar or Total War sagas, I was one of the first to try the Legend: COG = "Cost of Goods" - Total of both supplies and coins (same number of each) needed to pay for the goods required build the GB. Will I need any goods from these ages as I further progress? If there is room, however, having multiples instead of just one of each is a better strategy. Write it down or use MSWorks and make your own draft. Generally speaking, how long do you need to keep goods production buildings of earlier ages? Argggh. Empty tiles dont generate anything . Get your goods from Event Buildings, GB's, Terrace Farms, Tribal Squares, Sunken Treasures, and Sleigh Builders. There are currently 100 types of goods and 6 types of special goods available which are mostly produced in goods buildings. Press question mark to learn the rest of the keyboard shortcuts. You might want to consider the following for deletion: SMB unless you need Coins or PE Goods. Then when I can go no further (around Thursday for me), I tear down the spearfighter barracks (if I need the room) and put up Soldiers, Archers and/or Warriors. You will need more coin and supplies as you advance to build the later stage buildings so keeping a balance of all the above is a good idea, troops too once you start producing a few . You must log in or register to reply here. I like to have 4-5 barracks for them and get through GE1 and a few more fights in GE2 with them. 2) Always buying expansions with goods when I can. Most, if not all of them give a lot of goods. It may not display this or other websites correctly. As part of a guild, you can play together with friends or make new friends and acquaintances who will help you with all aspects of the game. You are using an out of date browser. Unrefined goods are goods from an earlier age (always 3 ages back). But problem is (in menu) when i double click the hotkey and press escape. If you do plan to sell your previous age goods buildings, i would make sure i have at least enough at the tech tree of goods needed. When the building reaches level 1, it is finally built, but can be upgraded to level 10 with forge points alone. Keeping 2 ages of boosted goods buildings is a good idea. I wish to add different GBs from the ones I originally levelled when I first started, different priorities now, but find space a premium. Forge of Empires Wiki is a FANDOM Games Community. You can delete them or not, up to you and how you play. There's usually no reason to keep buildings from lower ages. The Goods Syntesizers makes it possible to produce the previous Mars Colony goods and Mars Ore in your main city on Earth. For players that do use goods buildings, the experienced ones will generally either only use current, boosted buildings, or they will use the strategy you outlined of using current and previous age only. From Forge of Empires - Wiki EN. Essential Info for Forge of Empires addicts. Note: You only get back 25% of what you paid for, so you will soon lose resources if you keep selling buildings and rebuilding them. At higher level, the CF provides a lot of goods from RQ quests, and if you're placing maxed event buildings in your city, then you're also getting a decent supply of goods. . You are using an out of date browser. I had not a single goods building from contemporary era on. Got rid of mine during EMA/LMA, got rid of all my residential buildings around the same time, get enough decent event buildings then you really dont need them. Tabular summary of Great Building benefits, at different levels of the Middle Ages. Just keep goods buildings from your era and the last one. 1 Bronze Age; 2 Iron Age; 3 Early Middle Ages; 4 High Middle Ages; 5 Late Middle Ages; 6 Colonial Age; 7 Industrial Age; 8 Progressive Era; 9 Modern Era; Ok guys thanks for the advice, also what about production like Stone mason and Marble mason will i need them again also i have two weaving mills should i delete both or just one. For a better experience, please enable JavaScript in your browser before proceeding. If you delete the old, how do you participate in the tournaments from previous ages? JavaScript is disabled. Do you plan to release new Ages? 08:00:00 320,000 320,000 100 = 2(10) or 20 For exmaple whale oil, not much demand but Coke is in high Demand. From the Modern Era to the Virtual Future some unrefined goods are needed also. They will start to produce unrefined goods from Modern Era onwards. Goods Buildings have similar mechanics to those of production buildings. Goods are one of the most important resources, along with coins, supplies and forge points. I have no goods buildings and have not had any since PE. Selling them or giving them to Guildies? Get a CF and never have goods building again. You must log in or register to reply here. offered by foe-info.github.io/FoE-Info (26) 3,000+ users. Thanks. Also, finishing GE every week gives me the One-Ups and Reno kits needed to upgrade goods producing specials. This is not normally a good idea for most players, but since my guild is spread out over so many eras it is an easy way to help out lower age players and cuts my trading in half. JavaScript is disabled. I am in the LMA and got rid of my bronze and iron age goods buildings as I saw no use for them and needed space to startGB,s. I havent had period goods buildings in my city in years. I still have the spearfighters up to mounted archers I placed most recently. Lower age goods than the last one, you can get those by trading. am not intersted in battling against other players, so my use would be on the map, in guild expeditions, quests and events and that sort of battles I might need to do. That way I do not need 2 lane roads, unrefined goods and the hassle of changing them out every age. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild versus Guild warfare. Points per spent goods. Will the older goods I have already be used will I need more of the old good for example semi conductors are boosted by gemstone? Tune in to celebrate the Forge's birthday with style and check out our new merge mechanic as you pave your way towards the Grand Prize - the glorious Tower of Conjunction! These are a cycle of 7 or 8 quests that continue to loop once you've finished all the side quests of an age. If you fight through GE, you will gain goods instead of bleeding them. When will I be able to delete them and reclaim the space? 08:00:00 1,080,000 1,080,000 20 = 8(40) So far I can only select 8 fighters to go to battle, does that change as you go higher in level? Create an account to follow your favorite communities and start taking part in conversations. Hang on there. Anniversary Event 2023. And with event buildings and Recurring Quests providing so many goods nowadays, many players forgo having goods buildings at all at some point. AS has been stated, you can trade down for the last ages goods. Remember once a building has been build in your city, it can not be returned to the inventory again but you can use the store building item to store again an event building. As long as you have event buildings at your current age, or FE since you're in AF, then I would check the antique dealer for sleigh builders on the buy it now side and get some. And all I have right now for goods production is a Tower of Babel and a level 9 Charcoal Express Winter Train, supplemented by a few Recurring Quests each day. Keep in mind that when you trade down at 1 for 2, every good you make doubles in number. In the Space Ages, starting with Space Age Mars, the whole concept of producing goods works quite differently than from earlier ages. I wanted to know was it worth even keeping the goods buildings? When you advance to a new age, do you delete the old military buildings and replace or do you just add? Every 'founder' and 'leader' of a guild will automatically have this role as well. Numbers within parentheses indicate good deposit boosted production. I fight in the GE with the unattached units I win in GE. FoD unless you need the Happiness or PE Goods. For a better experience, please enable JavaScript in your browser before proceeding. The actual discount received varies, but it is always discounts in coins and supplies costs. If you are in a guild and are a farmer then having a range of goods buildings is a good team benefiting strategy Of course you can always rebuild a goods building from an earlier age if you determine that you have the boost for a rare good. Get a Chteau- youll never need another goods/supply building again. Strategies for goods buildings vary wildly among players. Unlike other buildings, these don't build up themselves, but have to be constructed with the use of forge points. Just do GE, and get all those unattached troops. Thanks everyone for being patient with me. Until you get the GBs your game style wants, goods or army buildings are your way to keep moving playing the game and stay productively alive, I think. I've been looking around my neighborhood to see other cities and it's kind of split between having older era goods buildings and just their current/last era. That's a lot of uses! Mostly though I get a sick perverted satisfaction from having thousands of goods. Do GE. You must log in or register to reply here. 24:00:00 2,160,000 2,160,000 40 = 16(80) This is considered quite anti-social so most players do not plunde. Eventually you won't needs goods buildings. You are using an out of date browser. but i did not save enough of my older era goods .. i had no idea that Modern era was like this.. i should have looked it up and i wish i could go back down one era.. i wish this game has a way where you can go back to at least one era down.. it is so not worth playing the game anymore. The production cost consists of coins, supplies and medals. How do you delete buildings in Forge of Empires? I am used having this on "escape". By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. They take up space and produce 20-40 goods (3 eras down) in 24 hours. If you want to remove a building then click "Tools" and choose "Sell". There's usually enough goods traders around for you to buy the goods required for the GB for X amount of fps. you will need Goods GB (s) as they produce the unrefined goods for the age you are in and thus using lots of to build. Therefore, you may be tempted to try to win medals from the Tower Tournaments so you can purchase expansions. Thanks for the advice and encouragement, I dont have any barracks what so ever. Another video from our sponsor. If you have Tribal Squares, Sunken Treasures, as someone mentioned, get rid of themthey don't provide enough for the space that something else can provide.same with Lord's Manor, if you have them in your city, get rid of them as their space for 2 fps isn't worth it. Your actual era's goods are supported by GbG and Frontenac; previous era's goods should come from some event buildings in general, but getting Future era goods should not be a problem (as a lot of people stand there for long time). For example Colonial Age goods for Modern Era Goods Buildings. Press J to jump to the feed. that is used from here on out. - Always create a surplus of Coins and Supplies for every main collection. You must log in or register to reply here. For a better experience, please enable JavaScript in your browser before proceeding. If I decided to delete a GB, do I get some of the building costs back? I would really like answers to all of this instead of the same vague advice you're all giving. Trending pages Tower of Conjunction Druid Temple Celtic Farmstead Pergola Key Master's Workshop Arctic Harbor Chocolatery Privateer's Boathouse All items (194) # A B C D On the market i have noticed alot of goods of the same age trades just fine. Low age uneven city space will cost you placement headache in middle-to higher Eras and deny you some building space. I suggest always having some dead space available for when an event quest requires you to plonk down X building, so take that into consideration when youre working out how much space you need to free up. It still surprises me when I look at players around the same level as me (1.8m) and they still have residential buildings. What kind of buildings do you have that produces enough goods that you don't need the dedicated good buildings? Once you reach the Modern Era, goods buildings add a new small feature (well, on top of the two-lane road requirement ). I haven't done GvG yet but I'm interested. steal something produced by one building. So start building them and leveling them. Guys, the first thing I do is build goods buildings in the age I just advanced to. Yes you should. To reach the full production potential the player should acquire a corresponding good deposit for a good building. Goods Buildings are buildings that produce goods, one of the main resources of Forge of Empires.